The automap’s colours have also been tweaked so it doesn’t blend into the game screen as you play, and clearer icons make spotting exactly what condition a skull is in a right old doddle. Eh? So, you can now have as much or as little info on the screen that you wish. Making the UI more functional means there are toggles for item names and the ‘compare’ tooltip. To show just how closely they want to hew to the Diablo of old, they've fixed up the Sorceress’ lightning attacks, altering both the angle and heft of the alpha’s version. There have been a few more visual upgrades, too. I don’t know why that’s a toggle, but some people must just love hunting down gold. There’s even a toggle for gold collection, meaning you can just automatically scoop it up. New HUD options will allow UI scaling, large fonts, and gamma alterations to let players make their screen a lot more readable. There are so many unique quirks and systems in this game that, if modernized, would ultimately sabotage the original experience we adore.”īut a few simple tweaks and toggles are making their way in. As Blizzard posted: “For Diablo II: Resurrected, we wanted to streamline this experience without compromising what made the original game memorable. Quite a few quality of life adjustments have been implemented from the feedback they received, and Blizzard have detailed a bunch of them for us. With a recent technical alpha letting players pass judgement on what’s been built so far, the team have been refining the game accordingly. Blizzard’s technomancers are elbow deep in Diablo 2: Resurrected’s guts.
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